When you get in the air, you'll find that the challenge level is quite high. There are also three separate versions of the MiG 29 to play with.Ī range of play options are available right at the start, from the instant action missions to the massively comprehensive mission editor. You can fly fast and low in the A-10s and SU-25s, leap off the deck in your SU-33, or try your ass in the office of the sleek F-15 or SU-27. The fictional conflict allows players to take to the skies in eight separate planes.
Based on precise satellite data, the maps here are fantastically detailed and offer a reasonable variety of geography. The conflict at the heart of Lock On takes place above and around the Black Sea. The game has stepped away from the purely dynamic mission generation that was initially promised, but the alternatives as presented in the final version are still quite compelling. The creators of the Flanker series have managed to create a sim that combines the breadth of Jane's USAF with the intense accuracy of Falcon and that's a rare accomplishment in the genre. Thankfully, Ubisoft and Eagle Dynamics give the community more credit than some other developers have. It may also be that so-called "mainstream" gamers (who make up a larger and larger percentage of the market each year) are, on the whole, less tolerant of the hardcore sim than those of us who are smart enough to build our own computers. I suppose that it's easier to develop such titles than it is to create an entirely accurate physics and avionics system. Where have all the flight sims gone? It seems like every time we turn around we're treated to yet another copycat real-time strategy game or a generic shooter.